✅Content & Structure Review | Intro + Theory✅Conflict, Input/Output, Progression, Technology, Emotional Arc, Player’s Fantasy, etc to Theory ✅Divide Rule and Mechanic✅Game Map | Miro Board (embed)✅Rework Structure | Analysis✅“What Can We Learn from Games That Failed?” | Analysis✅“How Does Context Shape Player Behavior?” | Analysis✅“How to Find Untapped Opportunities in the Market?” | Analysis✅“What Can You Learn from Game Genre Structures?” | Analysis✅Rework Structure | Practice✅“What Makes Iteration Work in Practice?” | Practice✅“How Define Design Pillars?” | Practice