In game analytics, active users are the heartbeat of your game. They show who is playing, how often, and whether your systems keep them coming back. It’s not just about counting — it’s about understanding behavior patterns and making better design decisions.
1️⃣ Definition
Active Users are the number of unique players who interact with your game in a given time window.
There are three core variants:
Metric | What It Tracks |
DAU – Daily Active Users | Unique players who launched the game today |
WAU – Weekly Active Users | Unique players who played in the last 7 days |
MAU – Monthly Active Users | Unique players who opened the game in the last 30 days |
📍One player logging in every day = 7 DAU, 1 WAU, 1 MAU. One player logging in once = 1 DAU, 1 WAU, 1 MAU.
2️⃣ Why Active Users Matter
Use Case | What It Enables | Design Insight |
Engagement tracking | Measures habit and daily behavior | Are players hooked or just sampling? |
Retention health | Reveals drop-off points | Is your FTUE strong enough? |
Monetization metrics | Base for ARPU/ARPPU | How much does each user contribute? |
LiveOps performance | Shows event impact | Did your new feature spike DAU? |
Strategic signals | For stakeholders, partners, funding | Is your game alive — or stagnating? |
📍High MAU but low DAU? Your players like your game, but don’t feel the need to play daily. Why?
3️⃣ Related Metrics
Active users rarely live alone — they connect directly to these core indicators:
Metric | Formula / Insight | What It Reveals |
Retention Rate (D1, D7, D30) | % of users returning after install | Do players stick around? |
Churn Rate | % of users who leave over time | Where do you lose them? |
ARPU / ARPPU | Revenue ÷ (active or paying users) | Value of each user |
Stickiness | DAU / MAU | How often players come back |
📍Stickiness of 0.2 = most users log in 1–2 days a week. Stickiness of 0.5+ = strong daily loop.
4️⃣ How to Use Active User Data
Signal | Possible Cause | Design Action |
Low DAU + High MAU | No daily incentive | Add dailies, social loops |
High DAU spikes | Good LiveOps or marketing | Study the spike, reuse |
Drop in WAU | Event fatigue or meta stagnation | Refresh mid-term systems |
Flat MAU | No growth | Diagnose acquisition & onboarding |
📍Never track DAU in isolation. Combine with retention and revenue to understand value, not just volume.
5️⃣ Game Examples
Game | Metric Trend | Design Reason |
Genshin Impact | Stable DAU via daily commissions | Reinforces short daily sessions |
Clash Royale | DAU spikes during season resets | Events reset goals + rewards |
Among Us | Viral DAU surge, quick MAU decay | Social loop without long-term progression |
✅ Active Users Checklist
📍DAU is not about “popularity” — it’s about consistency. What keeps players coming today?
Summary
Term | Meaning |
DAU | Measures daily return and stickiness |
WAU | Reflects mid-term loops and social hooks |
MAU | Shows reach and long-term interest |
Used For | Retention, LiveOps, monetization analysis |
Paired With | Retention rate, churn, stickiness, ARPU |
📍In short, active users tell you if your game is alive — and how it breathes. Track them with care. Interpret them in context. Design to move the needle, not just admire the numbers.