A Prototype is a fast, focused experiment. It’s a stripped-down version of a game, feature, or system — built not to impress, but to learn.
A prototype doesn’t ask: “Is this good?”
It asks: “Is this worth building?”
1️⃣ Definition
A prototype is a temporary, simplified implementation of a mechanic, system, or idea — built to test functionality, player experience, or design assumptions before full production.
📍A good prototype is disposable. Its value lies in what it teaches — not whether it ships.
2️⃣ Why Prototyping Matters
Purpose | What It Enables | Example |
Validate ideas | Prove what works (or doesn’t) | Baba Is You started as a 7-day prototype |
Reduce risk | Catch flaws before investment | Hades prototyped narrative integration in combat |
Explore variations | Test multiple versions quickly | Into the Breach map sizes, unit tools |
Communicate vision | Show playfeel, not just GDD text | Portal evolved from Narbacular Drop |
Fail early | Kill bad ideas fast and safely | A failed stamina system after 1 day is a win |
📍Prototype to learn. If you're just building — you're already too late.
3️⃣ Types of Prototypes
Type | Focus | Example |
Mechanic Prototype | Single verb or feature | Grapple hook, stealth kill |
System Prototype | Loop-level simulation | XP → level → unlock test |
Level Prototype | Navigation, pacing, enemy placement | Graybox arena with enemy spawns |
Narrative Prototype | Dialogue, emotion timing, branching | Twine or Ink scene tests |
UX/UI Prototype | Menus, onboarding, HUD flow | Figma or Unity mockups |
Paper Prototype | Physical simulation of logic or systems | Cards, tokens, dice = battle loop test |
Visual Prototype | Shaders, motion, style mockups | Stylized VFX test in shader graph |
📍Don’t mix too many goals. One prototype = one question.
4️⃣ Prototyping Workflow
- Ask a clear question
- Strip to essentials
- Build fast
- Playtest early
- Decide
→ “Is stamina-based combat tense or just slow?”
→ Ignore UI, ignore art. Just test feel.
→ Placeholder assets, debug tools, hardcoded values = welcome.
→ Solo or internal is fine. Watch how people act, not just what they say.
→ Keep and polish? Refactor? Or kill and move on?
📍The longer a prototype lives, the more dangerous it becomes. Don’t fall in love with it.
5️⃣ Prototype vs Vertical Slice
Prototype | Vertical Slice |
Exploratory | Proof of vision |
Fast, dirty, temporary | Polished, permanent |
Tests ideas | Tests execution |
Fails safely | Must be shippable |
Often discarded | Often becomes production base |
📍A prototype is a question. A slice is an answer.
✅ Prototype Design Checklist
📍If a prototype can’t fail — it’s not a prototype. It’s just early production.
Summary
Term | Prototype |
What it is | A disposable, focused build made to test a mechanic or system |
Why it matters | Validates ideas, reduces risk, supports iteration |
How it works | Through minimal implementation, testing, and fast feedback |
Design goal | Learn quickly. Fail safely. Decide with confidence. |
📍A prototype is a design lab. It’s where ideas live — or die — before they cost real time.