In monetization analytics, LTV (Lifetime Value) answers one of the most important questions in game development: How much revenue does one player bring over their lifetime in your game?
It reflects the long-term result of your design, retention, and monetization systems.
1️⃣ Definition
LTV = ARPDAU × Average Days Played
Or, more generally:
LTV = ARPU × Average Retention Time
Variable | Meaning |
ARPDAU | Average revenue per daily active user |
Avg Days Played | Total number of days the user stays engaged |
📍Example: ARPDAU = $0.10, Average Days Played = 25 → LTV = $2.50
2️⃣ Why LTV Matters
Use Case | What It Enables | Design Insight |
UA scaling | Determines how much you can spend on acquisition (CPI) | Is your growth sustainable? |
Monetization health | Long-term value per player | Are players investing — with money or time? |
Roadmap planning | Forecast future revenue by cohort | Will this feature justify the cost? |
Segment comparison | Tracks differences by platform or region | Do whales come from Android or iOS? |
📍If CPI > LTV, you’re losing money. If LTV >> CPI, you’re ready to scale.
3️⃣ LTV Ranges and Interpretation
LTV Range | Game Type |
<$1.00 | Hypercasual, ad-only monetization |
$1–$5 | Light casual with ads + IAP mix |
$5–$20 | Midcore, gacha, or strong LiveOps loop |
$20–$100+ | Hardcore, 4X, RPG, whale-supported economies |
📍LTV is genre-anchored. You don’t need high LTV — you need viable LTV.
4️⃣ What Affects LTV?
Factor | Role |
Retention | More sessions = more value |
Monetization | IAPs, ads, subscriptions |
Engagement | Session count, depth of interaction |
User segment | Country, platform, source — all change LTV |
📍LTV isn’t one number — it’s a landscape. Segment it.
5️⃣ How to Increase LTV
Area | Design Actions |
Retention | Shorten FTUE, add dailies, deepen progression |
Monetization | Offer packs at multiple price points, add subscriptions |
LiveOps | Run events, time-limited offers, content loops |
Social systems | Guilds, co-op, competition → players stay longer |
Ad integration | Use rewarded ads with real utility, not annoyance |
Personalization | Segment offers by behavior, spending, location |
📍More content ≠ more LTV. More reasons to return and invest = more LTV.
✅ LTV Checklist
📍LTV grows from design intention — not just monetization tricks.
Summary
Term | LTV – Lifetime Value |
What it tracks | Total revenue per player over time |
Why it matters | Key metric for growth, ROI, and sustainability |
Improved by | Retention, monetization variety, systemic depth |
Paired with | CPI, ARPU, ARPDAU, Retention, ROAS |
📍LTV is your game’s return-on-design. It tells you how much each player values your game — and how well your systems return that value.