In F2P games, paying conversion tracks the moment a player becomes a customer — when someone makes their first in-game purchase.
It’s a key milestone in the player journey — from trying your game to investing in it.
1️⃣ Definition
Metric | Formula |
Paying Conversion Rate | (Number of First-Time Payers ÷ Total Active Users) × 100 |
📍Example: Out of 1,000 active users, 10 make a first purchase → Paying Conversion = 1%
2️⃣ Why It Matters
Use Case | What It Enables | Design Insight |
Monetization health | Early signal of revenue potential | Are players willing to pay at all? |
LTV projection | Sets the base for scaling | LTV = conversion × ARPPU |
Shop and FTUE testing | Validates offer placement and clarity | Is your store visible, inviting, and logical? |
UA economics | Pairs with CPI to assess return on ad spend (ROAS) | Can new users ever pay back acquisition cost? |
📍If players don’t pay, don’t blame them — fix your offer, your timing, or your trust signals.
3️⃣ Industry Benchmarks (Mobile F2P)
Genre | Typical Paying Conversion |
Hypercasual | 0.1% – 0.5% |
Casual | 1% – 3% |
Midcore / RPG | 3% – 6% |
Hardcore / MMO / 4X | 5% – 10%+ |
📍High conversion doesn’t mean high revenue — but it means more players believe in your game enough to pay.
4️⃣ How to Improve Paying Conversion
Strategy | Implementation |
Starter Packs | First-purchase bundles with deep discount and utility |
Soft Paywalls | Optional friction (e.g. timers, limited actions) with paid bypass |
Progress-Triggered Offers | First bundle appears after meaningful milestone |
Urgency / Scarcity | Limited-time cosmetics or boosts |
Reward Multipliers | “Double your loot for $0.99” style offers |
Social Framing | “Most popular”, “Best value” tags in store |
Emotional Anchor | Let player care before asking to spend |
📍Don’t rush. Let the player first trust the game — then show them how spending can feel like progress, not pressure.
5️⃣ Ethical Considerations
Practice | Risk |
Fake urgency / deception | Damages trust and long-term revenue |
Aggressive gating | Turns away non-payers too early |
Unclear value | Lowers conversion and satisfaction |
Pay-to-win first offers | Alienates your long-tail economy |
📍Your first purchase should feel like a gift — not a trap.
6️⃣ What Affects Conversion
Factor | Influence |
FTUE experience | Frustration early = no spend later |
Store UX | Visibility and clarity are everything |
Offer framing | Players convert when they see value, not just price |
Genre norms | Gacha players expect to pay early, idle players may not |
Cultural variance | Conversion expectations differ by region and platform |
✅ Paying Conversion Checklist
📍Players remember their first purchase. Make sure it feels like the start of something — not the cost of admission.
Summary
Term | Paying Conversion |
What it tracks | % of players who make their first in-game purchase |
Why it matters | Core signal of monetization health and player trust |
Improved by | Timing, clarity, emotional connection, low-friction bundles |
Paired with | ARPPU, LTV, CPI, ROAS, Retention |
📍Paying conversion is not about “getting the money” — it’s about creating the moment when players say yes.