Cognitive load is the mental effort required for a player to understand, process, and act within a game’s systems at any given moment.
It is not about difficulty in a mechanical sense — it is about how much the player’s working memory can handle before clarity collapses.
Game Map Linkage
Cognitive load is a part in Player layer, and it is determined by Readability & Clarity framework:
Readability & Clarity framework →→ Cognitive Load
Cognitive load determines and affects:
→ Frustration: how readability and comprehensibility of game information affect player experience in a negative way.
→→ Flow: how readability and comprehensibility of game information affect player experience in a positive way.
📍Cognitive load is the bridge between design complexity and player comprehension.
If it is too high, frustration spikes. If balanced, players enter flow.
1️⃣ Definition
Cognitive Load in game design is the total mental processing required for:
- Understanding the current state of the game,
- Selecting an action,
- Predicting the outcome,
- And integrating feedback into strategy.
Type | Description | Example |
Intrinsic Load | Complexity of the core task itself | Calculating DPS in an RPG |
Extraneous Load | Confusion from poor design or UI | Hidden stats, unclear icons |
Germane Load | Mental effort that aids learning | Discovering combos in Hades |
📍Good design manages intrinsic load, removes extraneous load, and fosters germane load.
2️⃣ Why Cognitive Load Matters
Impact | Result in Play |
Too high | Player feels overwhelmed, frustrated, stops experimenting |
Too low | Player feels bored, disengaged |
Balanced | Player feels challenged but capable, enters flow |
📍Games aren’t fun when they’re “hard to think about” — they’re fun when thinking feels rewarding.
3️⃣ Signs of Excessive Cognitive Load
Symptom | Player Behavior |
UI clutter | Constantly pausing or missing cues |
Too many simultaneous mechanics | Tunnel vision, ignoring features |
Poorly paced tutorials | Skipping prompts, forgetting systems |
Unclear feedback | Repeating actions blindly |
Overwhelming decisions | Analysis paralysis, long idle moments |
4️⃣ Techniques to Manage Cognitive Load
Technique | How It Helps | Example |
Progressive Disclosure | Introduce mechanics gradually | Celeste unlocks dash variants over time |
Clear UI Hierarchy | Reduce visual clutter | Minimal HUD in Hades |
Spatial Affordances | Guide attention naturally | Lighted paths in Dark Souls |
Chunking Information | Group related actions | Hotbars, radial menus |
Adaptive Tutorials | Teach only what’s relevant | Contextual hints in Zelda: BOTW |
📍Less is not always more — structured presentation is key.
5️⃣ Cognitive Load and Flow
Relationship | Design Implication |
Load Too High | Flow breaks → frustration → churn |
Load Too Low | Flow breaks → boredom → disengagement |
Balanced Load | Player feels mastery, time distortion, deep focus |
📍Flow is not just about challenge — it’s about the right amount of mental demand.
6️⃣ Comparative Profiles: Cognitive Load Sensitivity
Attribute | Player A: Hardcore Optimizer | Player B: Casual Explorer |
Tolerance | High, enjoys complexity | Low, prefers simplicity |
UI Preference | Dense with data | Minimal, icon‑driven |
Response to Load | Slows down, calculates | Avoids, seeks intuitive paths |
Ideal Systems | Deep skill trees, meta layers | Clear verbs, visual cues |
📍Offer optional depth so both profiles can thrive.
✅ Designer’s Checklist
Summary
Concept | Role |
Cognitive Load | The mental effort required to act and adapt in a game |
Cognitive Load:
- Shapes how quickly players learn and trust systems
- Links directly to flow and frustration
- Can be tuned by pacing, UI, tutorials, and level design
A well‑balanced cognitive load makes games feel challenging, fair, and deeply engaging.
Mini-Challenge
Pick a critical gameplay moment (e.g., boss fight, crafting screen):
- List every piece of information the player must track.
- Identify which are essential and which are clutter.
- Remove one element and playtest:
- Is clarity improved?
- Is mastery still intact?
💡 Bonus constraint: Test on a new player and ask: “What were you thinking about while playing?”
In-depth
- Cognitive load (Wiki)
- Cognitive Load Theory (Sweller)
- Flow Theory (Csikszentmihalyi)